using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SceneLaunch : SceneBase
{
    public static SceneLaunch Instance;
    protected override void Awake()
    {
        base.Awake();
        Instance = this;
    }

    protected override void Start()
    {
        base.Start();
        SceneMgr.Instance.LoadScene(SceneName.SceneLogin);
    }
    protected override void OnDestroy()
    {
        base.OnDestroy();
        Instance = null;
    }
}
